Dead Fall is a fast-paced wave survival arena fighter where the only goal is to SURVIVE as long as you can.

Fight endless hordes of enemies in brutal combat. Master combos, unlock powerful new weapons as you progress, and push your skills to the limit. How far can you go before you fall?

The Process

This game was created by a single teenager over 3 months and 100+ hours of work - all after school and on weekends. It's a passion project built from the ground up with love for action games.

Controls

  • Move — WASD
  • Sprint — W + SHIFT
  • Attack — Left Click
  • Shield — Right Click

Health = Your hearts

Shield = Blue bar (blocks damage but has limited uses)

All weapons have cool down

Challenge

Whoever summits  proof of there wave  wins a custom mini figure if your the highest by may 4th (shipped to you)!

Good luck — the arena gets merciless fast.



Updated 19 hours ago
Published 3 days ago
StatusReleased
PlatformsHTML5, Windows
Release date 3 days ago
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorInfinity StudioX
GenreFighting, Strategy
Made withUnity
Tags3D, combos, First-Person, High Score, Monsters, No AI, Singleplayer, Zombies
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilityColor-blind friendly
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

DeadFallFile.zip 86 MB

Development log

Comments

Log in with itch.io to leave a comment.

(1 edit)

Nice game :) Visuals are great, could use some knock back when you get hit for some added juice. Also an option to y-invert would be great for players like me who, when playing an fps goes straight to the controls to toggle y-invert. Otherwise, nice job!

(1 edit)

Thanks for all the advice and for playing :) What is y inverting? In the future I will add settings for people to unjust things!

y-invert is just flipping the directions for up and down: up makes the camera go down and vice versa. Those who have played a lot of flight sims have gotten used to these controls for fps games. 

Thanks I will do this in the future :)

Nice arena game :) Reminds me of one where you also kill undead fellows but with different guns. They also had armor. Forgot what it is called like

Som random suggestions:

  • It would be cool to restart on ded screen :) 
  • Spear shows too little movement, was hard to understand what's going on :D Maybe make cooldown more visible
  • I like the sprint and block, nice functionality! 

I could not enjoy it to 100% because I was playing on a touchpad :D but still it was quite fun

(1 edit)

Thanks for playing and all the advice! I also agree on the spear not having enough movement :) Also quick question, what do you mean about the dead screen restart? 

I meant that when I die there is only back to menu button. But I would love to start again asap you know :) 

Maybe I missed it somehow but I did die several times :D 

Also, an idea for the future (as I have been working on that in my game) - maybe you can add some stats like the amount of enemies killed or total timed survived

Ohh I did not get what you mean, like an auto play! I like that. Also I really like the idea of those stats!

This game is awesome, my max is 8, I would also like to dev this too, gonna make a video soon..

Sounds great! Thanks for playing :)

(+1)

Hey, i played your game and i really wanted to give you some feedback that is actually going to help you...

Everything in the game can be improved but i wouldnt suggest you do that, you are clearly in a stage that you are learning and its a big milestone to reach at this point where you made a prototype and released it on a platform. I would suggest you to keep adding more things like pickups, maybe some movement mechanics, power ups, attack combos and keep practising on making mechanics and games, when you feel more confident you can join gamejams, its really easy to meet people on game jam discord servers and collab to make a game so you dont have to focus on everything.

I hope you keep up the work, i will follow you to get updates on everything you do!

Thank you for the feedback! I think I will start prototyping a new game just to keep improving my skill :) Thank you so much playing.

(+1)

I ded, many times...

I had fun! It is all working well, congrats on managing your time to make it all alone bud!

But those menus man, come on.. i think these aspects are important too for immersion. xD

Thanks for the feedback  :)  And about those menus… I only worked on them for about two days so I could have definitely spent more time. What was your maximum wave you got to?

I got to wave 5 !!!!!!!!!